- Bullets now originate from guns, instead of marine’s feet.
- Remapped the “Cartwheel” command from RT to Y.
- Saving the game no longer deletes your hard drive from existence, leaving behind a small-singularity that will eventually devour the planet.
- Changed the end of game state screen in multiplayer to show kills, deaths, assists, rebounds, and 3-point attempts.
- Kicking a Xeno in the shin no longer does the same damage as a grenade.
- Flamethrowers now emit fire instead of bullets.
- Motion trackers now track motion, instead of safety cones.
- Playing in splitscreen no longer causes Xenos to perform a square dance prior to attacking.
- “Cloaking” in multiplayer no longer involves draping an old piece of fabric over your body.
- Doors no longer explode when opening them.
- Targeting reticule no longer detaches from the HUD and runs away during the second campaign mission.
- Marines now have only two arms.
- Melee range reduced from 17.2 feet to 1.2 inches.
- NPC characters no longer can be instructed to do the Macarena, unless they are below 25% health.
- Xenos no longer spawn wearing top hats and monocles.
- Attempting to melee against a Xeno no longer causes your elbow to become permanently fused to the Xeno’s head. You will now separate after a few minutes.
- The menu screen is no longer displayed in Latin.
- Fixed the bug that caused the campaign to be only 6 hours, booting up the game now causes a giant hammer to appear which strikes the player in the groin 6 times.
Take a step into the twisted and oft-enraged mind of Justin Heins. Justin provides reviews of movies, games, and television, and does it all through the immense pain inflicted on him by these horrible pieces of entertainment trash.
Tuesday, February 12, 2013
Aliens: Colonial Marines Patch Notes
Patch Notes for Aliens: Colonial Marines (as of February 12th,
2013)
And if you think THAT's stupid, try reading the real list: http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Information
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