Tuesday, February 12, 2013

Aliens: Colonial Marines Patch Notes

Patch Notes for Aliens: Colonial Marines (as of February 12th, 2013)
  • Bullets now originate from guns, instead of marine’s feet.
  • Remapped the “Cartwheel” command from RT to Y.
  • Saving the game no longer deletes your hard drive from existence, leaving behind a small-singularity that will eventually devour the planet.
  • Changed the end of game state screen in multiplayer to show kills, deaths, assists, rebounds, and 3-point attempts.
  • Kicking a Xeno in the shin no longer does the same damage as a grenade.
  • Flamethrowers now emit fire instead of bullets.
  • Motion trackers now track motion, instead of safety cones.
  • Playing in splitscreen no longer causes Xenos to perform a square dance prior to attacking.
  • “Cloaking” in multiplayer no longer involves draping an old piece of fabric over your body.
  • Doors no longer explode when opening them.
  • Targeting reticule no longer detaches from the HUD and runs away during the second campaign mission.
  • Marines now have only two arms.
  • Melee range reduced from 17.2 feet to 1.2 inches.
  • NPC characters no longer can be instructed to do the Macarena, unless they are below 25% health.
  • Xenos no longer spawn wearing top hats and monocles.
  • Attempting to melee against a Xeno no longer causes your elbow to become permanently fused to the Xeno’s head. You will now separate after a few minutes.
  • The menu screen is no longer displayed in Latin.
  • Fixed the bug that caused the campaign to be only 6 hours, booting up the game now causes a giant hammer to appear which strikes the player in the groin 6 times.
And if you think THAT's stupid, try reading the real list: http://support.gearboxsoftware.com/entries/23137581-Xbox-360-Update-Information

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